

No bad way to make coal but be dedicated to a way you pickĬoal Thumpers, Coal Mines, Kilns. Unfortunately, in the main scenario they will not work during the incoming Storm - so either get them early to benefit from the stream of extra income, or just ignore them whatsoever. Outposts are very powerful and generate an easy, steady influx of resources, which is splendid. Sure, you can put Steam Hubs and put people to work, but why not use Automatons? They don't care for the cold and so you don't have to keep the workplaces warm at all.Īlternatively, if your coal situation is good, building steam house need the major work nodes of your automatons will cut down their downtime, as they will walk to the nearest Steam Hub to refuel. They are also located near the wall, far, far away from your Generator. So, you have your Coal mines, Wall Drills and Steelworks.
#Frostpunk cheat codes generator#
A Sawmill run out of wood around its radius? Dismantle! You have stored rations for a week forward? Disable the Cookhouses and free these workers! Micromanagement allows you to maximize the productivity of your people and ensure the best usage of the precious ground around your Generator and Steam Hubs.

One of the key feature that is vastly underused is the ability to dismantle and disable buildings. The best way to doing so is by building Gathering Posts around the thumpers. This pile need to be worked by workers or Automatons to gather the resource. However, Thumpers do not produce coal straight to the storage, but instead create an ever-growing pile of coal in front of them (indicated by the 3 icons of coal on the building outline, when placing it). Their main benefits are cheap cost to produce (and no Steam Core needed!) and the fact, that they can be build anywhere (do not need a resource plot field). They are very beneficial, but workforce heavy. One of the most common mistake I see is lack of understanding how Coal Thumpers works. Resource Depots will take care of that - remember, that you don't have to keep it warm! Sooner or later you will find your storages getting full, and any surplus production will be discarded. It also cuts down the workers travelling time between the piles and a resource drop-place. Second, the building can (and should) be heated, cutting down time when workers walk in the cold, which makes them less prone to sickness. The benefits are multitude! First, you don't need to assign workers to a specific pile. Gathering posts have a sphere of influence, and every resource pile within that sphere will be gathered at by workers put into the post. Understand Gathering Posts and Resource Depots It will take some time to get enough coal for Steam Hubs / research extra heat range from Generator. Safe some place at the first ring of heat from your generator for the Medical Post. Simply put, people will fall ill and your first medical post might be outside the ring of warmth, making it an issue to heal people up. This one is often not a huge mistake but can be troublesome early on. Simply put, having two faster teams is a bare minimum.ĭon't build only Tents / Bunkhouses in the first circle around the generator at the start of the game! They also often grant you lump sum of various resources and are important for various objective. They are pretty much your only way of getting new people and precious Steam Cores. Research additional Scout team and their Speed as soon as possible (Bonus: If you can handle and man 4 Workshops, an achievement will be unlocked.) But every extra manned workshop speed it up significantly. One workshop research rate is way, way too slow for you to get a handle of all them juicy technologies before the cold gets you. This one is the basic omittance of most new players. Hopefully, these guidelines will help you win your first games. Below you will find a collection of hints and tips that made the game a breeze in its basic form - achievement hunting though requires different strategies and won't be covered here. There are some things that requite an informed red to understand or simple observation to make a conclusion. The game suffers a little bit from lack of proper information handling. With clever planning, beneficial use of scarce resources and some foresight you can get through all fine and dandy, no matter the circumstances. It is not easy to survive the cold and ever-encroaching dread of freezing do death, but alas, all is not lost.
